Player keeps bumping when walking over to another sprite
So, my problem is that my play when he walks over to another sprite he will stop.
I fixed that by adding a physics material with 0 desnity and 0 friction to the player
and adding a circle collider instead of a box collider to the player.
However now I have another problem where my character keeps bumping when it enters another sprite.
The sprites are at the exact same height, the objects are just as big and the colliders have the exact size.
Video of my problem :
Answer by curly-brace · Mar 21, 2016 at 08:50 PM
common setup for a character in phys-based games - a box for the body and a circle like a wheel. box is constraint not to rotate at all. it will also help if you make ground with a single colider. you can form a visible part with any number of objects and then stretch over them an invisible object with colider