How to push other players throught UNET multiplayer???
Hello, I've been trying to push other players with my player on a 2D LAN game. Players have a rigidBody2D attached and a box collider. They have the Network Identity with Local Player Authority and a Network Transform Script. The movement script works only for Local player with the typical "Add Force" to the rigidbody2D. It should be easy to fix, I think, but I'm not able to do it. When I move against other players, they remain still and it seems impossible to move them around.
Can anybody help me?
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