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Question by Ziya · Nov 09, 2017 at 12:17 PM · renderingrendertexturepausecapturescreenshotcapturescreen

How to pause screen rendering?

I found 2 working ways, but they don't match my needs.

  1. Culling musk - doesn't work on mobile.

  2. TimeScale - pauses script execution too.

I want to pause rendering on mobile while allowing script execution. I know about RenderTexture, but don't know exactly how to do it. How can I do it?

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avatar image Hatsuko · Nov 14, 2017 at 04:18 AM 0
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Have you tried Clear Flags - Don't Clear? Never done this before. But I'm thinking that you can use a camera, set its Depth to largest among all camera so that it renders last, set its Clear Flags to Don't Clear. Whenever you want to pause screen rendering, turn off all camera except this one.

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Answer by samf1111 · Sep 05, 2020 at 01:27 AM

see https://docs.unity3d.com/ScriptReference/RenderTexture.Release.html

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Answer by streeetwalker · Sep 05, 2020 at 06:35 AM

@Ziya See this post: https://answers.unity.com/questions/909394/how-do-i-freeze-the-camera-frame.html

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