Question by 
               Sinx_ · Sep 11, 2020 at 06:20 PM · 
                vector3mousepositionscreentoworldpoint0  
              
 
              why is my mouse posision allways 0?

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              Answer by ransomink · Sep 12, 2020 at 01:11 PM
You are declaring a local MousePos  variable in your Update method; this value is being used in your Instantiate method because both are in the same scope. Your class variable MousePos  is not being used at all. Remove the Vector3  declaration from MousePos  in Update: MousePos = Camera.main.ScreenToWorldPoint(Input.mousePosition);  
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