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Question by RaytjeKnOfficial · May 11, 2017 at 09:44 AM · shootingmousepositionscreentoworldpointcrosshair3rd person controller

3rd Person Shooter Crosshair system

3rd Person Shooter

I am trying to make a 3rd person shooter, so the crosshair follows your mouseposition. This means I have to convert the mousePosition to a ScreenToWorldPoint. I want the crosshair to be like 2 above the ground. The thing is I am not looking at the object(ground) from above, I am looking at it oblique. Like this: link text

I've already tried:

 Vector3 v3 = Input.mousePosition;
 v3.z = 24.2f; (24.2f is the distance from the camera to the ground -2)
 v3 = Camera.main.ScreenToWorldPoint(v3);
 transform.position = v3;

But when using those lines the cursor will for example sometimes be 2 above the ground and sometimes like 4 above the ground because of the oblique view. Like this: link text

I was thinking about maybe Raycasting the every position and assign that value to the v3.z from the code above, but I have no clue on how to do this. Any other suggestions or a suggestion on how to do the above? All help would be very appreciated!

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Answer by RaytjeKnOfficial · May 11, 2017 at 10:43 AM

I figured something out:

  Vector3 aboveGround = new Vector3(0,.5f,-.3f);
  Vector3 mousePos = Input.mousePosition;
  Ray castPoint = Camera.main.ScreenPointToRay(mousePos);
  RaycastHit hit;
  if (Physics.Raycast(castPoint, out hit, Mathf.Infinity))
  {
      hit.point += aboveGround;
      transform.position = hit.point;
  }
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