How do you assign multiple prefabs to a prefab brush?
Starting Unity 2017.3 you are able to tile the game by hand using tile pallets and brushes. I made a custom brush and it allows me to paint tiles which are prefabs. The only problem is that if I add multiple prefabs to the brush, it places the prefabs randomly. In other words, I want to be able to make a brush which allows me to select which prefab I want, and then place that one down. As far as I know, there isn't any way to add prefabs to your tile pallet (which by the way seems like a pretty big flaw). Help?
FYI this is what I mean when I say custom brush: link: https://unity3d.com/learn/tutorials/topics/2d-game-creation/custom-tilemap-brush-spawn-prefabs
Your answer
Follow this Question
Related Questions
Tilemap prefab returns null 0 Answers
Built game doesn't work as the game preview 0 Answers
Can I extract tile map data? 0 Answers