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Question by thornekey · Jul 27, 2014 at 02:57 PM · c#maskminimap

Masked Advanced Minimap

Hi there,

Im working on my mmo and im up to making a minimap. I have one already, but would like to customize it. (basically atm it is only a camera (orthographic) above the player and the camera's view port rect set to small, and in the corner - very basic).

So I would like to make it circular.. like this:

alt text

Is there a way to mask it as a circle?

Or if I had a circular GUI texture (on a GUI box).. like this:

alt text

and then render the camera's view onto the non transparent part (green)?

Regards Nick

Any code snippets given - preferably in C# ;)

minimap2.png (94.1 kB)
minimap1.png (2.3 kB)
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Answer by Dracorat · Jul 27, 2014 at 04:56 PM

Here is a tutorial on how to use the cutoff shader for a health bar.

You use it the same way with a circular graphic to achieve a round minimap.

http://answers.unity3d.com/questions/14770/creating-a-circular-progressbar-timer.html

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avatar image thornekey · Jul 27, 2014 at 06:03 PM 0
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thanks, but that works for pro only because it requires Render Textures.. :/ I just want the camera view to be masked as a circle..

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