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Question by Gamelands-Studio · Sep 15, 2019 at 06:31 AM · rotationcolliderphysics2dangle

Physics2D.OverlapBoxAll's angle is weird

I created a hitting system that uses Physics2D colliders rather than a regular Collider, but my problem is the collider always points up (need rotate with the player's direction) help me pls.

alt text

in that example i have a spear in my hands, so the collider must be always on the spear :(

Here's the code

 colliders = Physics2D.OverlapBoxAll(point + (Vector2)transform.position, size, hittingSystem.transform.rotation.z);
 

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