Question by
toddbillow · May 26, 2017 at 09:54 AM ·
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Alpha shader on a game object with multiple texture tiles
I have a map that is built using tiles arranged in a plane with mapped textures for each tile (imagine google maps but in 3d). I'd like that object to be 100% opaque where my character is located, i.e. the middle of the map, but I'd like it to become more transparent the further out it goes. What's the best way to go about that?
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