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Question by xyHeat · Nov 06, 2017 at 12:20 AM · c#listfor-loop

List<>.Add : Object reference not set to an object, but nothing is null

Hey every body.

I'm making a Node grid and i want to add in each Node his neighbors in a List. I'm using for loops to get every Nodes but Unity Displays "Object reference not set to an object". So i tried to debug but nothing apprears.

This is my code

         for (int x = 0; x < bTm.mapSize.x; x++)
             for (int z = 0; z < bTm.mapSize.y; z++)
             {
                 bTm.nodeGrid[x, z] = new Node();
                 bTm.nodeGrid[x, z].x = x;
                 bTm.nodeGrid[x, z].z = z;

                 if (bTm.tiles[x, z] == 0)
                 {
                     bTm.nodeGrid[x, z].isAir = true;
                 }
             }

         for (int x = 0; x < bTm.mapSize.x; x++)
             for (int z = 0; z < bTm.mapSize.y; z++)
             {
                 Node n = bTm.nodeGrid[x, z];
                 List<Node> nList = new List<Node>();

                 if (n.isAir == false)
                 {                    
                     
                     if (x < bTm.mapSize.x - 1)
                         if (bTm.nodeGrid[x + 1, z].isAir == false)
                             nList.Add(bTm.nodeGrid[x + 1, z]);

                     if (x > 0)
                         if (bTm.nodeGrid[x - 1, z].isAir == false)
                             nList.Add(bTm.nodeGrid[x - 1, z]);

                     if (z < bTm.mapSize.y - 1)
                         if (bTm.nodeGrid[x, z + 1].isAir == false)
                             nList.Add(bTm.nodeGrid[x, z + 1]);

                     if (z > 0)
                         if (bTm.nodeGrid[x, z - 1].isAir == false)
                             nList.Add(bTm.nodeGrid[x, z - 1]);
                 }

                 foreach(Node _n in nList)
                 {
                     if (_n != null)
                         if (bTm.nodeGrid != null)
                             bTm.nodeGrid[x, z].edges.Add(_n);
                         else
                             Debug.Log("Node grid is null.");
                     else
                         Debug.Log("_n is null");
                 }
             }   




mapSize.x = 20

mapSize.y = 20

EDIT :

The issue happen for the x + 1 and z + 1 ones.

Thanks for your help, xyHeat

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Answer by xyHeat · Nov 05, 2017 at 03:03 PM

Ok i found :

I forgot this line :

bTm.nodeGrid[x, z].edges = new List();

Bye, xyHeat

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