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Question by spanagiotis · Mar 07, 2018 at 03:35 PM · textlayoutalignment

Issue with alignment under vertical layout group

I'm having a hard time reliably reproing this issue.

I have a hierarchy of gameobjects: Canvas > Vertical Layout group (Context Size Fitter > Row > Image.

This object is a prefab. If I align everything correctly and hit save prefab, nothing changes and the world is good. If I however disable the game object holding the layout group and hit apply to my prefab and then re-enable the layout group game object, all the children in the row game object are misaligned.

To be specific about the miss-alignment:

The childs X position becomes 100% of the parents width and the y position becomes 50% of the parents y position.

I noticed this only happens after I've created a text mesh pro component in the row object as I could never repro the issue without the text mesh pro component, but it doesn't seem to be consistent.

Has anyone else encountered a similar issue?

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