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Question by Alfrey_Cruz8133 · Jul 08, 2017 at 03:11 PM · fpsjumpingsprint

How to Jump, Sprint and Sneak

Hi! I am making my own game but cant write how to do things that is in the title Heres the code:

 var rb : Rigidbody;
 var isMoving = false;
 var isGrounded = true;
 var playerModel : GameObject;
 var onoff = true;
 rb = GetComponent.<Rigidbody>();
 

function Start () {

}

function Update () { //isMoving if (Input.GetKey(KeyCode.W) || Input.GetKey(KeyCode.A) || Input.GetKey(KeyCode.S) || Input.GetKey(KeyCode.D)) isMoving = true; else isMoving = false; // Movement if (Input.GetKey(KeyCode.W)) {transform.position.z += 0.2;} else if (!isMoving && isGrounded) {rb.velocity = Vector3(0,0,0);}

 if (Input.GetKey(KeyCode.S))
     {transform.position.z -= 0.2;}
 else if (!isMoving && isGrounded)
     {rb.velocity = Vector3(0,0,0);}
 
 if (Input.GetKey(KeyCode.A))
     {transform.position.x -= 0.2;}
 else if (!isMoving && isGrounded)
     {rb.velocity = Vector3(0,0,0);}
 
 if (Input.GetKey(KeyCode.D))
     {transform.position.x += 0.2;}
 else if (!isMoving && isGrounded)
     {rb.velocity = Vector3(0,0,0);}
 //isGrounded
 if (playerModel.transform.position.y < 1.05)
     isGrounded = true;
 else
     isGrounded = false;
 //Debug
 if (onoff)
     Debug.Log(isGrounded);

} I dont know how to make the character Jump but I thought the other two will be easy... Thanks!

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avatar image Jwizard93 · Jul 09, 2017 at 01:05 AM 0
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I don't want to crush your spirit my friend, but this is not going in the right direction for many reasons. I strongly suggest you keep at it, but in a smarter way.

i.e. find a tutorial about a game where you can do all these things. Follow it to a tee!

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