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Question by siddharth3322 · Nov 02, 2017 at 06:47 PM · cameraplayer movementcamera followcamera controls

Camera Follow Position and Rotation

I want to write follow camera script for player's position and rotation both. At present I can able to write script so that it can follow player's position but can't able to write proper code for its rotation.

         void Update ()
         {
             if (target == null)
                 return;
             
             Vector3 targetCamPos = target.position + offset;
             transform.position = Vector3.Lerp (transform.position, targetCamPos, smoothing * Time.deltaTime);
     
         
             transform.LookAt (target);
     
     //        Vector3 targetCamRot = target.eulerAngles + offsetRot;
     //        transform.eulerAngles = Vector3.Lerp (transform.eulerAngles, targetCamRot, smoothing * Time.deltaTime);
         }

I have used two approaches above but none of them worked for me.

In LookAt, I can't able to set my desire rotation of camera.

In EulerAngles camera get rotated its own place rather than related its target.

If I put my camera object inside player's child then its working properly, through this way I can able to get position and rotation change according to the player. But I want to do this through code rather than placing my camera under player game object.

Here is my game play over view:

alt text

3rdpersoncameraview.png (487.4 kB)
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