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               Question by 
               stefan_s_from_h · Nov 25, 2017 at 12:51 PM · 
                iosscreendpi  
              
 
              How to obtain physical screen size in iOS simulator?
I want to limit the board size of a 3D board game on smaller devices. Works nicely on physical devices. Unfortunately I don’t have all iPads and iPhones available.
I’m using Screen.dpi together with Screen.width and Screen.height to calculate the physical Screen size. Then I decide on a small, medium, or large board size.
But the iOS simulator gives me a 0 for Screen.dpi.
Is this a bug in Unity (like the one fixed in 2017.3 regarding Screen.dpi and new iPhones?) or normal behavior of the simulator?
Is there a better way?
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              koobas.hobune.stream
koobas.hobune.stream 
                       
                
                       
			     
			 
                