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Question by GKiller · Nov 02, 2017 at 01:24 PM · raycastpickupitemspherecast

Should Items spherecast

I'm trying to implement pickable items using a button.

I've implemented the check of "Player facing direction of item in certain angle". However, I wanted to implement the distance feature which would need one of these 2 solutions:

  1. Player to RayCast to check if there is a pickable in the distance

  2. The item to SphereCast to check if there is a player in the vicinity

I have issues with both solutions:

  1. I'd like to keep all the logic of showing the GUI and handling the pick up in the PickUpScript that's why I don't like solution one.

  2. Running SphereCast on all the pickable items seems heavy for me (maybe it isn't?)

What would the preferable solution be?

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