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Question by anpd03 · Oct 21, 2018 at 08:25 PM · uicanvas

World space selection box

Hi,

I am trying to create an RTS selection box in world space. I want it to be aligned with the camera. I use a world space canvas. It works correctly as long as the camera isn't rotated but breaks down as soon as the camera rotates. I take it I have to rotate the points from the selection to make the size match up but can't figure it out.

 void Displaybox(float angle) // The angle is the cameras current y rotation
     {
         selectionBoxTransform.localRotation = Quaternion.Euler(new Vector3(90f, 0f, angle));
 
         //Get the middle position of the box
         Vector3 middle = (boxStartScreen + boxEndPos) / 2f;
 
         //Set the middle position of the GUI box
         selectionBoxTransform.position = middle;
 
         //Change the size of the box
         float sizeX = Mathf.Abs(boxStartScreen.x - boxEndPos.x);
         float sizeY = Mathf.Abs(boxStartScreen.z - boxEndPos.z);
 
         //Better to use local scale?
         selectionBoxTransform.sizeDelta = new Vector2(sizeX, sizeY); 
 
     }

alt text

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rotated.jpg (103.6 kB)
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