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Question by Denscrivent · Dec 01, 2016 at 08:02 AM · animationunity 5animator controlleranimationevent

Animation Event is won't be called

Hi! I am having a problem about animation events. Here is the chronology:
1. I create 2 objects, each with animator component.
2. There are 4 states (in which I put 4 animations) in both animator.
3. Both objects actually have the same animations, but different animator states.
this is the first object (Window_GameReady)
alt text

this is the second object (Window_Option)
alt text

In the "Show" State, I put an animation event to play a sound. The method works in Window_GameReady, but not in the other objects. I even put a Debug.Log inside the Medhot, but it won't appear in the console, meaning that the method is not called.

please help. Thank you

1.png (84.2 kB)
2.png (85.3 kB)
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avatar image hexagonius · Dec 01, 2016 at 09:31 AM 0
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I would check the following. If the animator is not able to fire the expected method because it cannot find it, it should fire a warning in the console.
if ur doesn't and if you have a debug log right within the method and it's not fired, the animator might not even reach that state.

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