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Question by SeaPeaMe · Dec 28, 2017 at 10:31 AM · rotation3d

Rotation not working

Hey guys! creeperbot65 here! (Second time trying to write this post)

I'm having problems with the rotation of a hand for a clock. It's supposed to rotate the seconds time on my computer * 6 but when I do that to the X and Y axis, they go to 0 no matter what I do and the Z axis turns around to 66.61 degrees and I can't change that either.

Here's my code: using System.Collections; using System.Collections.Generic; using UnityEngine;

 public class ClockHand : MonoBehaviour {
 
     public int Seconds;
     public Transform Clock;
 
     void FixedUpdate () {
         if (tag == "SecHand") {
             Seconds = System.DateTime.Now.Second;
             Quaternion temp = Clock.rotation;
             temp.y = Seconds * 6;
             temp.x = Seconds * 6;
             temp.z = 0;
             temp.w = 0;
             transform.rotation = temp;
         }
     }
 }
 

Before the game starts or when the seconds on my computer clock is 0 alt text

After game starts and my computer timer is not at 0 alt text

howtheclockisatthestart.jpg (14.6 kB)
howtheclockis.jpg (14.5 kB)
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avatar image Dragate · Dec 28, 2017 at 11:17 AM 0
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$$anonymous$$anipulating a quaternion's properties directly is hard for most people. You should try another way. Transform.Rotate() looks like a method that could do what you're asking.

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