Attach particle system to an object
Hello.
I have a custom particle system downloaded from the Asses Store. I have prefab, materials and textures for it. To visualize it at first glance I just add it as a game object to my scene (add prefab).
But I would like to attach this particle system with all its properties to another existing game object in my scene. How do I do it?.. If I click on MyGameObject -> Add Component -> Effects -> Particle System, it adds another particle system which is yet to be configured. But I just want to use all these preinstalled particle systems.
Also, is there any possibility, if a have a preinstalled particle system to access its script in order to change emission parameters etc.?
Thank you in advance!
Answer by wilfy · Jan 30, 2018 at 01:19 PM
Hi, I wonder if you are still having this issue, I note nobody has replied yet?
I am using a particle system to create a thrust effect for a space ship (laser defender, boom). Can I assume you have done the following:
Add particle system to the screen space - drag back to the prefabs folder - delete the screen space/hierarchy version - Go to prefab particle system, add script component - use GetComponent on the game object you wish to attach your particle system to - In your GameObject script (i.e. my spaceship) create Gameobject of particle system and drag the particle system into it in the inspector.
Write your code in the Particle system to position the PS relative to the space ship.
Answer by damien88 · Jan 31, 2018 at 04:33 AM
Add particle system to the screen space - drag back to the prefabs folder - delete the screen space/hierarchy version
Go to prefab particle system, add script component - use GetComponent on the game object you wish to attach your particle system to
In your GameObject script (i.e. my spaceship) create Gameobject of particle system and drag the particle system into it in the inspector.
Write your code in the Particle system to position the PS relative to the space ship.
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