Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 13 Next capture
2021 2022 2023
1 capture
13 Jun 22 - 13 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by davidgourde · Feb 19, 2015 at 10:49 AM · multiplayerlerponlineflickeringinterpolation

Unity Online Interpolation Lerp Flickering 2D Gameobject

I'm trying to get my basic game online and got into some problems. I followed this tutorial which is really nice and everything worked but one thing, the interpolation.

Without interpolation, I have too much latency issues (the other player is "lagging" a lot). I tried to follow the tutorial, adding

 void FixedUpdate()
 {
     if (networkView.isMine)
     else{
         syncTime += Time.deltaTime;
         rigidbody2D.position = Vector3.Lerp(syncStartPosition, syncEndPosition, syncTime / syncDelay);
 }

And using this method:

 void OnSerializeNetworkView(BitStream stream, NetworkMessageInfo info)
 {
     Vector3 syncPosition = Vector3.zero;
     if (stream.isWriting)
     {
         syncPosition = rigidbody2D.position;
         stream.Serialize(ref syncPosition);
     }
     else
     {
         stream.Serialize(ref syncPosition);
 
         syncTime = 0f;
         syncDelay = Time.time - lastSynchronizationTime;
         lastSynchronizationTime = Time.time;
 
         syncStartPosition = rigidbody2D.position;
         syncEndPosition = syncPosition;
     }
 }

But now the other player is invisible when not moving, and is visible but flickering a lot when moving (flickering so much I hardly see it). Since my method is called from FixedUpdate, I am wondering if the gameobject is simple refreshing so much that I don't even see it. Is that possible?

In any case, would you have an idea on how to fix this?

Thank you very much for your help in advance!

PS: I tried to lerp only if syncTime/syncDelay < 1.0 to be sure I don't extrapolate, but it did not change a thing.

PPS: When I use the interpolation, it flickers a lot but I can see that the position is right, it is not lagging like before, so the best would be to resolve how to make my interpolation and not removing it.

Comment
Add comment
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

0 Replies

· Add your reply
  • Sort: 

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

2 People are following this question.

avatar image avatar image

Related Questions

NetworkTransform not interpolating? 0 Answers

How would I Lerp or interpolate this? 1 Answer

How to use an RPC to send an animation over the network? 2 Answers

Store Data Online 0 Answers

Authoritative server basics Unity 5.2 0 Answers


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges