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strange NavMeshAgent Is falling back to init
My NavMeshAgent seems to be falling through the NavMesh to the floor below until it is moved via the controls, but once the controls are released it snaps like the video demonstrated. i have tried using only the terrain, however that works as expected. this only seems to happen as i am combining a static object with the terrain as shown in the video. i have used another NavMeshAgent with this as well and it is the same result.
Also i would like to note that I do not reference the Y position at all (or any position for that matter) in my coding. i have double checked and then checked again.
Im not really sure what to do here. ive checked all the settings, rebaked the NavMesh (multiple times to test different instances) and tested using a new NavMeshAgent as well as disabled the terrain while looking at the NavMesh to verify there is nothing hidden under it(which there is not). what are some things that could cause this to happen? any solutions?
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