Trouble with NavMesh in game build
Hey.
I have the following problem. In the game there is a NavMesh on which enemies move - security drones. In the playmode Unity everything works fine. The build on my computer where I develop the game also works without any problems.
But. When the game start on almost any other machine - a nightmare begins. It seems that everything is working fine, except enemies - the drones begin to move in completely unpredictable trajectories, make strange turns, fall through the walls and periodically move where there is no NavMesh at all. It seems that during a build in navigation, something breaks.
Are there any solutions to this problem and what could be the reason for this in general?
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