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How to keep the worldspace canvas a consistent size based on distance from camera?
Hello everyone, first time posting here. Apologies if this has already been asked but I've done a bit of searching and can't find it yet!
So, I have a player and an enemy in my scene, each with a world space canvas on them. a slider is childed to the canvas and is acting as the health bar for the player and enemy, as shown here:
However, when i zoom my camera in further, each health bar takes up a larger part of the screen, as shown here: I want the health bars to remain a consistent size no matter how close to or far away my camera is to them. How do i go about doing that?
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