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Question by Lable · Aug 30, 2013 at 01:45 AM · androidunityeditorbuild-errorcompiler

Project scripts stop working after building it in Android

Every time I change my build settings in Unity, from PC to Android, all of my project's scripts stop working. Why does this happen, and what do I have to do to get it to work in the Android build?

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avatar image DryTear · Aug 30, 2013 at 04:12 AM 0
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Does will always happens, because : Standalone ( PC,$$anonymous$$ac,Linux) is a different platform from android, therefore the scripts must be coded specificaly for the android. If you try exporting a multiplayer game to flash ( from Unity 4.0 flash beta ) it will give errors, because networking wasnt supported on flash then ( apparently ). same with mobile, some features from PC wont be on android, so you must coded it specificaly.

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Answer by Melih Şimşek · Nov 01, 2013 at 12:38 PM

Because of lazytyping. Mobile devices does not support some codings like:

 var class : ClassName = class.GetComponent(ClassName); // Wrong using
 var class : ClassName = class.GetComponent<ClassName>(); // Instead of must be

While on StandAlone platform, try to use "#Pragma Strict" at the top of scripts.

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