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UIKit in Unity
Is it possible to layout UIKit views on top of the Unity3d view?
Please describe your question a little more; I can't really understand what you want.
Please refrain from adding unnecessary characters or punctuation to your question. This isn't Ebay or Craigslist, it's a site where professionals come to help answer questions- and stuff like that is a huge turnoff. I've edited your question, please keep this in $$anonymous$$d for the future.
Presumably he wants to use this: http://www.cocoadev.com/index.pl?UI$$anonymous$$it
Answer by Dreamora · Jul 13, 2011 at 08:15 PM
Yes its possible. But not with Unity measures neither can you code its behaviour inside of unity.
But Prime31 has created a free plugin that allows you to use UIKit views etc. Its available on the asset store for free and has a rather lengthy thread on the board.
seems like i can't find that plugin on store anymore can you please link if u have/?!
Answer by Claytonious · May 18, 2012 at 08:56 AM
Here is Prime 31's site.
It's pretty easy to just call your own custom .mm file for this, too.
ah thank you i was looking in asset store and failed continously :P
thank you again