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               Question by 
               Tritize · Apr 27, 2021 at 08:40 AM · 
                airandomnavmeshnavmeshagent  
              
 
              Add randomness to Navmeshagent
Hi,
I have some NavMeshAgent that are instanciated at a position A and will go to a position B, using :
 agent.SetDestination(PositionB);
 
               With this code all the agent follow the exact same path and it does not feel "natural". I would like them to behave like a "natural crowd" who goes from A to B, any help on how could I implement some sort of randomness to their movement toward B ?
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