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Question by Deltros · Oct 30, 2017 at 08:32 PM · c#charactercontrollertriggers

How to Make A 'Punch' Remove Health

Hey Everyone. I have a rig set up already and I have a punch and movement animation ready, but I need to make the collision of the Capsule Collider in the hand decrease the health of the enemy hit. I have a health system set up already, but I'm not sure how I would do this.

Any help would be greatly appreciated, even if it's just a link to a video that answers what I need.

Thanks, Del

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Answer by ItsaMeTuni · Oct 30, 2017 at 11:19 PM

Create a script called DamageDealer and attach it to the hand (where the Capsule Collider is).

 public class DamageDealer
 {
     public float damage = 10;
 
     private void OnCollisionEnter(Collision collision) //This is executed when a collider attached to the game object this script is attached to collides with something
     {
          if(collision.gameObject.GetComponent<HealthComponent>()) //Check if the hit game object has the health component
             collision.gameObject.GetComponent<HealthComponent>().ApplyDamage(damage);
     }
 
 }

Just adapt the code to your health system.

Feel free to ask anything. :)

Hope it helps!

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avatar image Deltros · Oct 31, 2017 at 06:35 PM 0
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Thanks man, needed this real bad! Helped so much!

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Answer by Deltros · Oct 31, 2017 at 06:58 PM

I tested all of it out but nothing happens, and Im unsure why... I've edited the variables and identifiers

My Health Code

 using UnityEngine;
 using UnityEngine.UI;
 using System.Collections;
 
 public class Health : MonoBehaviour {
 
     public const int maxHealth = 100;
     public int currentHealth = maxHealth;
 
     public void ApplyDamage(int damage)
     {
         currentHealth -= damage;    
     }
 }

Your Code @ItsaMeTuni

 using UnityEngine;
 using System.Collections;
 
  public class HealthTake : MonoBehaviour
  {
      public int damage = 10;
  
      private void OnCollisionEnter(Collision collision) //This is executed when a collider attached to the game object this script is attached to collides with something
      {
           if(collision.gameObject.GetComponent<Health>()) //Check if the hit game object has the health component
              collision.gameObject.GetComponent<Health>().ApplyDamage(damage);
      }
  
  }

Once again, any help is greatly appreciated.

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