Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 12 Next capture
2021 2022 2023
1 capture
12 Jun 22 - 12 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
  • Help Room /
avatar image
0
Question by AzureBoers · Apr 06, 2018 at 05:26 PM · scripting problemscripting beginnerpublic variablepublic static

Need help with two scrips

I have this scrip here

using System.Collections; using System.Collections.Generic; using UnityEngine;

public class PlayerStats : MonoBehaviour {

 public int currentLevel;
 public int currentEXP;
 public int[] tolevelUP;

 public int[] hpLevels;
 public int[] attackLevels;
 public int[] defenceLevels;

 public int currentHP;
 public int currentAttack;
 public int currentDefence;

 public static string PlayerName { get; set; }
 public static int PlayerLevel { get; set; }
 public static BaseStatsClass PlayerClass { get; set; }

 public static int Strength { get; set; }
 public static int Wisdom { get; set; }
 public static int Defence { get; set; }
 public static int HitPoints { get; set; }

 private PlayerHealthManager thePlayerhealth;

 #region Singleton
 public static PlayerStats instance;

 void Awake()
 {
     DontDestroyOnLoad(this.gameObject);
     if (instance != null)
     {
         Debug.LogWarning("Instacne of inventroy found bad!");
         return;
     }
     instance = this;
 }
 #endregion

 // Use this for initialization
 void Start () {

    
     Defence = currentDefence;
     HitPoints = currentHP;
     
     currentHP = hpLevels[1];
   currentAttack = attackLevels[0];
     currentDefence = defenceLevels[1];
     
     thePlayerhealth = FindObjectOfType<PlayerHealthManager>();
 }
 
 // Update is called once per frame
 void Update () {
     if(currentEXP >= tolevelUP[currentLevel])
     {
        
         LevelUP();
     }
     
   }


  


 public void AddExperience(int experienceToAdd)
 {
     currentEXP += experienceToAdd;
 }

 public void LevelUP()
 {
         currentLevel++;
     currentHP = hpLevels[currentLevel];
     thePlayerhealth.playerMaxHealth = currentHP;
     thePlayerhealth.playerCurrentHealth += currentHP - hpLevels[currentLevel - 1]; 

    // currentAttack = attackLevels[currentLevel];
     currentDefence = defenceLevels[currentLevel];
 }

public void Heal(int healthGain) { currentHP += healthGain; } }

I want the public static int strength{get;set;} to work with currentAttack! Strength is working this this script

using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; using UnityEngine.SceneManagement;

public class CreatePlayer : MonoBehaviour {

 private BasePlayerClass newPlayer;
 private PlayerStats newPlayerStats;
 public Text strengthText;
 public Text wisdomText;
 public Text DefenceText;
 public Text HitPointText;

 private string Playername;
 private int pointsToSpend = 10;
 public Text pointsText;

 // Use this for initialization
 void Start () {
     newPlayer = new BasePlayerClass();
     UpdateUI();
 }
 
 public void CreateNewPlayer()
 {
     newPlayer.PlayerLevel = 1;
     newPlayer.PlayerName = Playername;

     PlayerStats.PlayerLevel = newPlayer.PlayerLevel;
     PlayerStats.PlayerName = newPlayer.PlayerName;
     PlayerStats.PlayerClass = newPlayer.PlayerClass;

     PlayerStats.Strength = newPlayer.Strength;
     PlayerStats.Wisdom = newPlayer.Wisdom;
     PlayerStats.Defence = newPlayer.Defence;
     PlayerStats.HitPoints = newPlayer.HitPoints;

     SaveCreatePlayerStats.SaveAllInfo();
     SceneManager.LoadScene("Roomtest");
 }

 public void SetGunClass()
 {
     pointsToSpend = 10;
     newPlayer.PlayerClass = new GunBaseClass();
     newPlayer.Strength = newPlayer.PlayerClass.Strength;
     newPlayer.Wisdom = newPlayer.PlayerClass.Wisdom;
     newPlayer.Defence = newPlayer.PlayerClass.Defence;
     newPlayer.HitPoints = newPlayer.PlayerClass.HitPoints;
     UpdateUI();
 }

 public void SetWarriorClass()
 {
     pointsToSpend = 10;
     newPlayer.PlayerClass = new WarriorBaseClass();
     newPlayer.Strength = newPlayer.PlayerClass.Strength;
     newPlayer.Wisdom = newPlayer.PlayerClass.Wisdom;
     newPlayer.Defence = newPlayer.PlayerClass.Defence;
     newPlayer.HitPoints = newPlayer.PlayerClass.HitPoints;
     UpdateUI();
 }

 public void SetMageClass()
 {
     pointsToSpend = 10;
     newPlayer.PlayerClass = new MageBaseClass();
     newPlayer.Strength = newPlayer.PlayerClass.Strength;
     newPlayer.Wisdom = newPlayer.PlayerClass.Wisdom;
     newPlayer.Defence = newPlayer.PlayerClass.Defence;
     newPlayer.HitPoints = newPlayer.PlayerClass.HitPoints;
     UpdateUI();
 }

  void UpdateUI()
 {
     strengthText.text = newPlayer.Strength.ToString();
     wisdomText.text = newPlayer.Wisdom.ToString();
     DefenceText.text = newPlayer.Defence.ToString();
     HitPointText.text = newPlayer.HitPoints.ToString();
     pointsText.text = pointsToSpend.ToString();
 }

 public void SetStrength (int amount)
 {
     if(newPlayer.PlayerClass != null)
     {
         if(amount > 0 && pointsToSpend > 0)
         {
             newPlayer.Strength += amount;
             pointsToSpend -= 1;
             UpdateUI();
         }else if (amount < 0 && newPlayer.Strength > newPlayer.PlayerClass.Strength)
         {
             newPlayer.Strength += amount;
             pointsToSpend += 1;
             UpdateUI();
         }
     }
 }

 public void SetWisdom(int amount)
 {
     if (newPlayer.PlayerClass != null)
     {
         if (amount > 0 && pointsToSpend > 0)
         {
             newPlayer.Wisdom += amount;
             pointsToSpend -= 1;
             UpdateUI();
         }
         else if (amount < 0 && newPlayer.Wisdom > newPlayer.PlayerClass.Wisdom)
         {
             newPlayer.Wisdom += amount;
             pointsToSpend += 1;
             UpdateUI();
         }
     }
 }

 public void SetDefence(int amount)
 {
     if (newPlayer.PlayerClass != null)
     {
         if (amount > 0 && pointsToSpend > 0)
         {
             newPlayer.Defence += amount;
             pointsToSpend -= 1;
             UpdateUI();
         }
         else if (amount < 0 && newPlayer.Defence > newPlayer.PlayerClass.Defence)
         {
             newPlayer.Defence += amount;
             pointsToSpend += 1;
             UpdateUI();
         }
     }
 }

 public void SetHitPoints(int amount)
 {
     if (newPlayer.PlayerClass != null)
     {
         if (amount > 0 && pointsToSpend > 0)
         {
             newPlayer.HitPoints += amount;
             pointsToSpend -= 1;
             UpdateUI();
         }
         else if (amount < 0 && newPlayer.HitPoints > newPlayer.PlayerClass.HitPoints)
         {
             newPlayer.HitPoints += amount;
             pointsToSpend += 1;
             UpdateUI();
         }
     }
 }

}

I would the int that is set with Strength to work ingame but I can't figure out how to make the player attack amount work with it? Please Help even if I have to get rid of currentAttack!

Comment
Add comment
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

0 Replies

· Add your reply
  • Sort: 

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

195 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

NavMesh of an automatically generated maze 0 Answers

Displaying Text on Touch Event 0 Answers

Having trouble moving a GameObject to another scene and Transform it to a different position 0 Answers

unity visual studios not working properly 0 Answers

Finishing up my 2D quiz game [Last Problem] 0 Answers


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges