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Question by
Icechurger23 · Nov 09, 2020 at 05:30 AM ·
rotationgameobjectrigidbody
Make Rigidbody Object stand back up.
I want my object to try to stand up after being knocked down, but only when it's on the ground. I tried using Quaternion.Slerp/Lerp but that only makes a weird jerky movement happen, because it stops touching the ground when it rotates.
Any way to do this more effectively?
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Have you solved this? I'm looking for something similar
Your answer
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