How does scaling affect a camera in VR?
Since I am researching the effects of different body sizes in VR, I am interested in the way the scaling value of the Transform-component affects the output images of a corresponding camera (set to either one or both eyes). My guess is: it's just the stereo separation (aka eye distance) that gets scaled correspondently, but it isn't documented in any way. Am I right with my hypothesis?
Answer by Bentoon · May 02, 2018 at 06:36 PM
@Maxse93 Hi. It feels like stereo separation is scaled in a corresponding manner... so you could have a script that sets the players height to be roughly equal to "normal" at the start of the scene whether they are short of tall. everything appears fine It's more problematic if you change scale in the middle of the experience / but I believe the stereo separation accommodates accordingly cant tell b/c if you change scale in the middle of the experience the entire world shifts
~be
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