Question by
nnobinelo98 · Aug 26, 2018 at 07:44 AM ·
importsdkgoogleimporting assets
Will Google's GDPR Consent SDK Work with Unity?
So, will Google's GDPR consent SDK work with unity, as in the one specified here.
I have already created a consent form and script, but specifically I want to use the ConsentInformation.getInstance(context).isRequestLocationInEeaOrUnknown() method provided with the SDK and nothing else.
I tried importing the SDK with their provided instructions with a custom gradle but I get an error each time I try to build. My mainTemplate gradle looks like this:
buildscript {
repositories {
jcenter()
google()
}
dependencies {
classpath 'com.android.tools.build:gradle:3.0.1'
}
}
allprojects {
repositories {
flatDir {
dirs 'libs'
}
maven {
url "https://maven.google.com"
}
}
}
apply plugin: 'com.android.application'
dependencies {
implementation fileTree(dir: 'libs', include: ['*.jar'])
implementation 'com.google.android.ads.consent:consent-library:1.0.6'
**DEPS**}
android {
compileSdkVersion **APIVERSION**
buildToolsVersion '**BUILDTOOLS**'
defaultConfig {
minSdkVersion **MINSDKVERSION**
targetSdkVersion **TARGETSDKVERSION**
applicationId '**APPLICATIONID**'
ndk {
abiFilters **ABIFILTERS**
}
versionCode **VERSIONCODE**
versionName '**VERSIONNAME**'
}
lintOptions {
abortOnError false
}
aaptOptions {
noCompress '.unity3d', '.ress', '.resource', '.obb'**STREAMING_ASSETS**
}**SIGN**
buildTypes {
debug {
minifyEnabled **MINIFY_DEBUG**
useProguard **PROGUARD_DEBUG**
proguardFiles getDefaultProguardFile('proguard-android.txt'), 'proguard-unity.txt'**USER_PROGUARD**
jniDebuggable true
}
release {
minifyEnabled **MINIFY_RELEASE**
useProguard **PROGUARD_RELEASE**
proguardFiles getDefaultProguardFile('proguard-android.txt'), 'proguard-unity.txt'**USER_PROGUARD****SIGNCONFIG**
}
}**PACKAGING_OPTIONS****SPLITS**
**BUILT_APK_LOCATION**
}**SPLITS_VERSION_CODE****SOURCE_BUILD_SETUP**
This is the error:
CommandInvokationFailure: Gradle build failed.
C:/Program Files/Java/jdk1.8.0_171\bin\java.exe -classpath "C:\Program Files\Unity\Editor\Data\PlaybackEngines\AndroidPlayer\Tools\gradle\lib\gradle-launcher-4.2.1.jar" org.gradle.launcher.GradleMain "-Dorg.gradle.jvmargs=-Xmx2048m" "assembleDebug"
stderr[
FAILURE: Build failed with an exception.
* What went wrong:
Could not resolve all files for configuration ':debugCompileClasspath'.
> Could not find com.google.code.gson:gson:2.8.4.
Searched in the following locations:
file:/C:/Users/User/Android/Sdk/extras/m2repository/com/google/code/gson/gson/2.8.4/gson-2.8.4.pom
file:/C:/Users/User/Android/Sdk/extras/m2repository/com/google/code/gson/gson/2.8.4/gson-2.8.4.jar
file:/C:/Users/User/Android/Sdk/extras/google/m2repository/com/google/code/gson/gson/2.8.4/gson-2.8.4.pom
file:/C:/Users/User/Android/Sdk/extras/google/m2repository/com/google/code/gson/gson/2.8.4/gson-2.8.4.jar
file:/C:/Users/User/Android/Sdk/extras/android/m2repository/com/google/code/gson/gson/2.8.4/gson-2.8.4.pom
file:/C:/Users/User/Android/Sdk/extras/android/m2repository/com/google/code/gson/gson/2.8.4/gson-2.8.4.jar
file:/C:/Users/User/Documents/Paddle-Game/DashGame/Temp/gradleOut/libs/gson-2.8.4.jar
file:/C:/Users/User/Documents/Paddle-Game/DashGame/Temp/gradleOut/libs/gson.jar
https://maven.google.com/com/google/code/gson/gson/2.8.4/gson-2.8.4.pom
https://maven.google.com/com/google/code/gson/gson/2.8.4/gson-2.8.4.jar
Required by:
project : > com.google.android.ads.consent:consent-library:1.0.6
* Try:
Run with --stacktrace option to get the stack trace. Run with --info or --debug option to get more log output.
* Get more help at https://help.gradle.org
BUILD FAILED in 3s
]
stdout[
:preBuild UP-TO-DATE
:adcolony:preBuild UP-TO-DATE
:adcolony:preDebugBuild UP-TO-DATE
:adcolony:checkDebugManifest
:adcolony:processDebugManifest
:appodeal:preBuild UP-TO-DATE
:appodeal:preDebugBuild UP-TO-DATE
:appodeal:checkDebugManifest
:appodeal:processDebugManifest
:inmobi:preBuild UP-TO-DATE
:inmobi:preDebugBuild UP-TO-DATE
:inmobi:checkDebugManifest
:inmobi:processDebugManifest
:ogury:preBuild UP-TO-DATE
:ogury:preDebugBuild UP-TO-DATE
:ogury:checkDebugManifest
:ogury:processDebugManifest
:startapp:preBuild UP-TO-DATE
:startapp:preDebugBuild UP-TO-DATE
:startapp:checkDebugManifest
:startapp:processDebugManifest
:yandex-metrica:preBuild UP-TO-DATE
:yandex-metrica:preDebugBuild UP-TO-DATE
:yandex-metrica:checkDebugManifest
:yandex-metrica:processDebugManifest
:preDebugBuild FAILED
13 actionable tasks: 13 executed
]
exit code: 1
UnityEditor.Android.Command.WaitForProgramToRun (UnityEditor.Utils.Program p, UnityEditor.Android.WaitingForProcessToExit waitingForProcessToExit, System.String errorMsg)
UnityEditor.Android.Command.Run (System.Diagnostics.ProcessStartInfo psi, UnityEditor.Android.WaitingForProcessToExit waitingForProcessToExit, System.String errorMsg)
UnityEditor.Android.AndroidJavaTools.RunJava (System.String args, System.String workingdir, System.Action`1 progress, System.String error)
UnityEditor.Android.GradleWrapper.Run (UnityEditor.Android.AndroidJavaTools javaTools, System.String workingdir, System.String task, System.Action`1 progress)
Rethrow as GradleInvokationException: Gradle build failed
UnityEditor.Android.GradleWrapper.Run (UnityEditor.Android.AndroidJavaTools javaTools, System.String workingdir, System.String task, System.Action`1 progress)
UnityEditor.Android.PostProcessor.Tasks.BuildGradleProject.Execute (UnityEditor.Android.PostProcessor.PostProcessorContext context)
UnityEditor.Android.PostProcessor.PostProcessRunner.RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext context)
UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr)
Any help or advice is very appreciated, thanks.
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