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Question by Maties · Oct 29, 2017 at 10:01 PM · materialpink

Material becoming pink while using DontDestroyOnLoad

Hello, I use a DontDestroyOnLoad GameSettingsObject to pass a material of a PlayerObject from menu into the level (player can choose a skin of that object). When a button is pressed in menu, it passes it's material to that GameSettingsObject, and when a level is loaded I use the LevelStarterObject to attach the material into the PlayerObject. It always turns out to be pink however. I don't get any errors/warnings and when I try to access other GameSettingsObjects' components, they work fine.

Even though in my inspector my material is still attached to GameSettingObject, when I try to print it using Debug.Log, it says "null".

When I load a level, the LevelStarterObject and the PlayerObject are already instantiated, but no matter when I try to attach the material, the result it the same. All objects that I use have their prefabs, just like all my materials, which usually work perfectly fine.

I was looking for answer for a lot but couldn't find any :/

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