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This question was closed Apr 25, 2018 at 10:44 AM by tormentoarmagedoom for the following reason:

The question is answered, right answer was accepted

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Question by dmgm · Mar 21, 2017 at 04:09 PM · textinputfield

[Solved] Saving data from Input Field

Hi, I have this code to an input field so the user can enter a name and email before playing the game, so I can have a list of every person that plays the game. Is there any way to save this data in a text file in a way that updates every time someone enters a name and email? This is the code I have:

 using System.Collections;
 using System.Collections.Generic;
 using UnityEngine;
 using UnityEngine.UI;
 using System.IO;

 public class NewBehaviourScript : MonoBehaviour {

 public Button myButton;
 public Text buttonText;
 public InputField name, email;
 string Name;
 string Email;


 void Start () {

     myButton = GetComponent<Button> ();
     buttonText = GetComponentInChildren<Text> ();
     myButton.onClick.AddListener (ProcessText);

 }

 void ProcessText() {
     
     Debug.Log ("Button was Clicked!");
     myButton.enabled = false;
     Name = name.text;
     Email = email.text;
     Debug.Log("O nome é: " + Name);
     Debug.Log ("O email é: " + Email);

 }

}

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Answer by hexagonius · Mar 21, 2017 at 05:09 PM

this is probably what you need:

https://support.unity3d.com/hc/en-us/articles/115000341143-How-do-I-read-and-write-data-from-a-text-file-

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avatar image dmgm · Mar 23, 2017 at 09:38 AM 0
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I think so, thank you.

avatar image magic92 dmgm · Apr 25, 2018 at 09:23 AM 0
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TextAsset asset = Resources.Load("test") as TextAsset;

this is right! https://docs.unity3d.com/ru/530/$$anonymous$$anual/class-TextAsset.html

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