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               Question by 
               ina · May 02, 2011 at 07:47 PM · 
                meshlinerendererprocedurallinecrosssection  
              
 
              LineRenderer with nontrivial radius?
Is it possible to specify a radius (small cross section) for a 3d line via LineRenderer? If not, what would be a better way to create a line with a radius?
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              Answer by Jean-Fabre · May 02, 2011 at 07:49 PM
Vectrosity does not seem to generate normals with its lines. I have no difficulty drawing lines with lineRenderer, but the render does not look 3d. "Shader wants normals, but the mesh Line doesn't have them" occurs when I apply a material with normals
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