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How does one restart the scene in Unet Multiplayer without the player object respawning?
Hi there..
I would like to know how would one go about in restarting the current scene without respawning the player prefabs or destroying the ones already existing and then respawning? I have the Auto create player tick box selected on the lobbyManager.(So everytime the scene needs to be restarted the Playerobjects in the scene gets a twin) But if it would be easier to create the player after clients have loaded their scenes and someone could help me with the override code then it will be greatly appreciated.
I used NetworkManager.Singleton.ServerChangeScene() for restarting of the scene.
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