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Question by hobbidhobbin · Jul 21, 2012 at 02:51 PM · meshpositiongameplay

Make objects appear as they do in the scene window

I've searched this for a bit and can't find anything on it. I've imported some fbx objects into unity. I put them into the scene then moved them, they appear in the right place in the scene and game window however when I go into game some of the objects appear in different positions. I have three types of objects, 1. objects that behave how they are suppose to, 2. objects that get shifted along one axis when I try playing the game and 3. objects that stay where they were put originally into the scene no matter where they are moved to after and appear different sizes.

I'd really like to know how to make all my objects fix it so that all the objects behaved like my first group of objects.

Additional info: When I create a new scene the objects that work and don't work sometimes change. This problem effects all my computers. Default unity objects are never effected by this problem. Objects were converted to fbx files using blender. If I instantiate objects from a script then using vector3 coordinates then the objects appear in the right place.

[solved]

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avatar image whydoidoit · Jul 21, 2012 at 02:52 PM 0
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Sounds like it might be animations. Do you have any?

avatar image hobbidhobbin · Jul 21, 2012 at 03:17 PM 0
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One model has animations (that I know of) but that model is always works fine. I could try adding animations to the models that don't work .....

avatar image hobbidhobbin · Jul 21, 2012 at 03:24 PM 0
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Oh, didn't realise some had animations attached to them in the inspector, I've removed them and it's working now.

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Answer by whydoidoit · Jul 21, 2012 at 03:43 PM

The answer was to detach the animations which are automatically included when the FBX is imported.

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avatar image Seth-Bergman · Jul 21, 2012 at 05:41 PM 0
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Note: This can be avoided by un-checking "include animation" in the FBX exporter

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