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Question by AnimAlu · Jul 12, 2011 at 07:49 PM · buttonmouserotaterelease

GUI Button Question

I've got an object that I want to rotate. I've got a GUI button that I've created which handles this just fine. Trouble is, I want the object to continue rotating even after I've released the button. Is there a way I can accomplish this with a GUI button? Here' my simple code so far:

 function OnGUI () {
 if (GUI.RepeatButton (Rect (25, 25, 130, 30), "Deploy Aentenna")) {
    transform.Rotate(Vector3.left * Time.deltaTime * 2);
 }

}

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Answer by Joshua · Jul 12, 2011 at 08:21 PM

To keep it spinning you could either give the object a rigidbody, turn of it's gravity, and set rigidbody.angularVelocity = Vector3( direction you want to rotation );

This way the physics engine will keep it spinning. But this could give some unexpected results. It's probably saver to start a coroutine.

 var spinning : boolean = false;
 function OnGUI() 
 {
     if( GUI.Repeatbutton( Rect( 25, 25, 130, 30 ), "Deplay Anetnna" ) )
     {
         spinning = !spinning;
         if( spinning )
             Spin();
     }
 
 }
 
 function Spin()
 {
     while( spinning )
     {
         transform.Rotate(Vector3.left * Time.deltaTime * 2);
         yield;
     }
 }
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avatar image AnimAlu · Jul 12, 2011 at 08:53 PM 0
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This seems to work, but not all of the time. If I click quickly on the button, it stops when I release the mouse, or hold it down too long, same thing. In any case, it's a step in the right direction! Thanks for the info...

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