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Question by importguru88 · Aug 17, 2016 at 03:06 AM · scripting problemerrorunexpectedunexpected-symbol

error CS1525: Unexpected symbol `)', expecting `('

I am trying to ignore colliders in my scene . I did the by number layers and I gotten an error . The player has a collider and so do the enemy ai's . The enemy ai's on the default layer . I am trying to avoid the default layers . When the player collide in the enemy ai the player leg flop up and down and the enemy is the stuck on the player . Anywhere the player moves the enemy ai stays on the player.

Here is my script :

 using UnityEngine;
 using System.Collections;
 
 public class laying : MonoBehaviour {
 
     // Use this for initialization
     void start () {
     Physics.IgnoreLayerCollision(default);
     }
     
     // Update is called once per frame
     void Update () {
     
     }
 }
 
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Answer by Arkaid · Aug 17, 2016 at 03:11 AM

 Physics.IgnoreLayerCollision(default);

is wrong. Try:

 Physics.IgnoreLayerCollision(LayerMask.NameToLayer("Default"));
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avatar image importguru88 · Aug 17, 2016 at 04:07 AM 0
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I got this error :

error CS1501: No overload for method IgnoreLayerCollision' takes 1' arguments

avatar image Arkaid importguru88 · Aug 17, 2016 at 04:13 AM 0
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Right, sorry. You need two layers

You need two tell it which two layers don't collide with eachother. For instance. If you don't want Default layer to collide with another Default layer, then it will look like this:

  Physics.IgnoreLayerCollision(Layer$$anonymous$$ask.NameToLayer("Default"), Layer$$anonymous$$ask.NameToLayer("Default"));


avatar image importguru88 Arkaid · Aug 17, 2016 at 04:26 AM 0
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The error went away script is attach to the player . Should I remove the script component and attach it to the enemy ai ? The player leg still flop up and down when the enemy ai is near .

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