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Question by almanno · Oct 27, 2017 at 10:44 AM · 2d-platformeroverlap

Overlap 2 gameobject without using layers or ignorecollision

Good morning to all the community, I have the following doubt that affects my project, not to lengthen the subject, the summary, the gameobject is a soldier sprite in 2d with box coliider and rigidbody2d, they appear randomly, it is the case that appears very close to each other, what I want to do is that the new one that appears in this back (depth) of the older one, using layers does not help me because if you create 50 - 60 - 70 soldiers I can not create that many layers, the ignorecollision I tried it and the result is that they push themselves to be far from each other, any idea with which they can help me?

Thank you very much in advance.

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