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Did not find shader kernel
I'm using this shader pack: https://www.assetstore.unity3d.com/en/#!/content/35587 and Unity 2017.2. During build this message always pops up:
Shader error in 'Camo/Metallic/Cutout': Did not find shader kernel 'frag_surf' to compile and building fails.
I desperately need this asset. There's another way to fix this issue: roll-out to 5.6.x Unity version, that builds just fine. But is there any way to fix shader itself, or just wait for new version of Unity?
Answer by Yuuki-Mochiduki · Nov 15, 2017 at 02:08 AM
I have same problem.
My workaround for the error is reimporting the shader.
On the shader at the project tab, right click -> reimport
I have the same problem with a shader. Reimporting helps for a moment, but I have to repeat it every time I want to compile the project for Android (iOS works).
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