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SupriyaRaul · Feb 19, 2019 at 06:04 PM ·
c#shadersunityeditorcg
How to use command buffers with Unity shaders and camera to draw alternate fragments?
Hello, I am trying to use command buffers in my Unity project to fetch alternate pixels from my scene and merge them with a checkeboard texture(render the fragment if it's while, else keep the color of pixel as black). I just want help on how to get started with command buffers? Please can anyone guide me?
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