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Question by GamerGill · Feb 09, 2017 at 04:37 PM · errorerror messagegetcomponentrenderererror-message

Get Component Script Error

Hello I am a Beginner at unity and I am having some trouble with errors

I am trying to create a jump scare but 4 errors come up and it has something to do with Get Component and I don't know how to fix it (The Code is in JavaScript)

My Code:

 var scare : GameObject;
 var played = false;
 var trig = false;
 
 var scareSound: AudioClip;
 ////////Make sure its not visable and reset////////
 function Start () {
     trig = false;
     scare.renderer.enabled = false;
     }
 /////When player enters trigger/////// set to true///////
 function OnTriggerEnter (other : Collider) {
     trig = true;
 }
 //////Enable renderer and trigger sound and timer/////
 function Update () {
     if (trig == true) {
         scare.renderer.enabled = true;
         removeovertime ();
         makehimscream ();
     }
 }
 //// timer ////
 function removeovertime () {
     yield WaitForSeconds (0.8);
     scare.renderer.enabled = false;
     Destroy(this.gameObject);
     
 }
 //// sound /////
 function makehimscream () {
     if (!played) {
         played = true;
         audio.PlayOneShot(scareSound);
     }
 }
 
 

Here Are My Errors:

Assets/Trig.js(9,15): BCE0144: 'UnityEngine.GameObject.renderer' is obsolete. Property renderer has been deprecated. Use GetComponent() instead. (UnityUpgradable)

AND

Assets/Trig.js(18,23): BCE0144: 'UnityEngine.GameObject.renderer' is obsolete. Property renderer has been deprecated. Use GetComponent() instead. (UnityUpgradable)

AND

Assets/Trig.js(26,15): BCE0144: 'UnityEngine.GameObject.renderer' is obsolete. Property renderer has been deprecated. Use GetComponent() instead. (UnityUpgradable)

AND

Assets/Trig.js(34,17): BCE0144: 'UnityEngine.Component.audio' is obsolete. Property audio has been deprecated. Use GetComponent() instead. (UnityUpgradable)

Please Help Me.

Thanks in advance

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Answer by Landern · Feb 09, 2017 at 06:28 PM

Those properties/members have been deprecated/marked as obsolete. The errors tell you what you need to do. GetComponent is needed to get the reference to the render an audio components that had a field/property in unity previously for ease of use.

modify your script as follows:

 var scare : GameObject;
 var played = false;
 var trig = false;
 
 var scareSound : AudioClip;
 ////////Make sure its not visable and reset////////
 function Start() {
     trig = false;
     scare.GetComponent. < Renderer > ().enabled = false;
 }
 /////When player enters trigger/////// set to true///////
 function OnTriggerEnter(other : Collider) {
     trig = true;
 }
 //////Enable renderer and trigger sound and timer/////
 function Update() {
     if (trig == true) {
         scare.GetComponent. < Renderer > ().enabled = true;
         removeovertime();
         makehimscream();
     }
 }
 //// timer ////
 function removeovertime() {
     yield WaitForSeconds(0.8);
     scare.GetComponent. < Renderer > ().enabled = false;
     Destroy(this.gameObject);
 
 }
 //// sound /////
 function makehimscream() {
     if (!played) {
         played = true;
         GetComponent. < AudioSource > ().PlayOneShot(scareSound);
     }
 }
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avatar image GamerGill · Feb 09, 2017 at 10:41 PM 0
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Thanks so much! :D

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