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Question by Gebodal · Oct 26, 2017 at 10:40 PM · navmeshnavmeshagentruntime-generation

Creating NavMeshAgent types at runtime

So, I'm trying to create a new NavMeshAgent type at runtime (in 2017.1).

I know that new agent types can be created using something of the form,

NavMeshBuildSettings agentSettings = NavMesh.CreateSettings();

This creates a new agent type with its own unique agentTypeID (which I can access from the agentSettings object), which appears in the list of types in the NavMesh editor window. But then I can't figure out how to alter the attributes of this agent. NavMeshBuildSettings is a struct, not a class, and hence is passed by value, so any alterations I make to it are not carried through to the NavMesh build settings. I can't find a method on the NavMesh class which allows me to pass one of these structs back, only get them.

So, in short, my question is: How do I adjust the parameters of new (or any, for that matter) NavMesh agent types at runtime? I'm struggling to believe that it's possible to create a new agent type but not be able to edit it.

Any help you may collectively be able to provide is much appreciated. I feel certain I'm missing something obvious.

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avatar image Twyker · May 11, 2018 at 08:28 AM 0
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Did you ever find this out? :/

avatar image Harinezumi · Jun 12, 2018 at 12:45 PM 0
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I'm also trying to do the same, create agent type at run-time, and it does not seem possible to use them (which I refuse to believe)!
Some more info: the only property of Nav$$anonymous$$eshSurface that can be affected is agentTypeId, but even if I set that to the ID of the newly created agent, nothing happens.

Did someone find out how to do this? Do I need to modify Nav$$anonymous$$eshSurface for this to work?

avatar image adrien_guillemot · Feb 21 at 02:36 PM 0
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upping this out because I'm also having huge issues base on this thread.

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