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Question by adarshnambiar · Oct 26, 2017 at 08:04 PM · augmented-reality

Place a Unity game object at a Geo Location using Mapbox + ARkit

Hi All,

How do we instantiate a game object at a specified geo location using Mapbox and Arkit plugin(here). I m using following code

  void PlaceObject(Mapbox.Utils.Vector2d loc)
     {
         Debug.Log("PlaceObject at : " + loc);
         Mapbox.Utils.Vector2d spawnLocation = new Mapbox.Utils.Vector2d(loc.x, loc.y);
 
         Vector3 _targetPosition = Conversions.GeoToWorldPosition(spawnLocation,
                      positionWithLocationProvider._map.CenterMercator,
                      positionWithLocationProvider._map.WorldRelativeScale).ToVector3xz();
         Debug.Log("_targetPosition at : " + _targetPosition);
         GameObject currObject = Instantiate(SpawnObject);
         Vector3 currentPosition = new Vector3(_targetPosition.x, 3, _targetPosition.z);
         currObject.transform.position = currentPosition;
     }


It spawns at a completely different location.Should I be doing something else?

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