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Great unity X Y value (Space game)
Hello, i have a space game, and my object goes towards a Y of a value over 1milion. How should i rectify that problem. I can't really change the numbers, since i'm displaying them as coordinates.
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are those large values all somewhat close to each other? they're coordinates ya?
Floating origin may be a useful option for you. You basically move everything towards zero again. As for coordinates you wouldn't display the direct position of the transform you would store them as a value you keep adding to, as the player moves, and just ignore the movement caused by origin shifting.