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Question by
BehnamMbagheri · Jun 14, 2021 at 04:28 AM ·
c#animationblendshapesdaz3d
How make an script that bones transform follow mesh by C# (UNITY)?
I have create an avatar in daz3d with an slider for change my character age with blendshape . everythings works good until assign an animation on my character... but when I use animation for character and change his blendshape to old man his skin get deformed and it work so bad.. in daz3d I have a component which correct my bone by following character shape (Mesh) it called adjust rig to shape how can I write this script in c# for unity
after-change-slider.png
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