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Question by
gargd · Oct 25, 2017 at 04:46 PM ·
collisiongameobjects
How to stop GameObjects from colliding with one another?
Hi I am creating a traffic simulator on unity. I've got vehicles randomly getting instantiated but I couldn't figure how to stop them from colliding with one another. How can I make them maintain a safe distance from one another?
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Answer by jchester07 · Oct 26, 2017 at 03:50 AM
Use raycast to detect proximity. Adjust its speed when getting close.
You could use this as a reference Using raycast to determine if player is grounded.
There is also an alternative: Rigidbody.SweepTest
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