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Question by Noob_Vulcan · Oct 27, 2014 at 10:50 AM · physicsmultiplayerserver

Same Physics simulation over different mobiles

Im about to start a Multiplayer Pool . Before starting i have few things to ask .

  1. If i send Angle and Force to server . Is it possible to achieve the same physics effect on other mobile.(since frame rate will be different )

  2. What is the best way to make this possible?

I just need some guidance .. Plz

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Answer by SimonTS · Oct 30, 2014 at 11:50 AM

Apply forces etc. in your FixedUpdate function (not the usual Update) and use Time.FixedDeltaTime as a multiplier for anything depending on physics framerate, such as forces applied to rigidbodies.

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