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This question was closed Sep 03, 2018 at 02:17 AM by dmduffy05 for the following reason:

found it out

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Question by dmduffy05 · Aug 28, 2018 at 01:53 AM · instantiateprefabnavmeshnavmeshagentnavigation

Instantiating a prefab with navmeshagent

I'm trying to have my agents spawn at certain defined spawner points, but when the spawn unity says they're not set in a navmesh.

I've tried warping them to the spawner's position after spawning, but it just will not work.

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Answer by Sergio7888 · Aug 28, 2018 at 06:43 AM

You need set the NavMeshAgent position with NavMeshAgent.Warp(Vector3).

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