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Question by vincentamato · Oct 25, 2017 at 03:35 AM · 2dlightingbackgroundscrollingquad

Equally Distributing Light On a Quad Object 2D

Hello.

I am using a directional light in order to light up my background for my 2D game. I am using a quad because I need this background to repeat and thus I am using offset to be as efficient as possible. However, the light does not seem to de distributed evenly. I want the background to be bright, but adding a directional light creates a center of light on my background. This is not what I want. I want the light to be evenly distributed over this background. How would I go about this?


Here is a picture described what I mean:

alt text


Thanks.

screen-shot-2017-10-24-at-113309-pm.png (421.8 kB)
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avatar image $$anonymous$$ · Oct 25, 2017 at 03:42 AM 0
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Would having the texture emit itself work?

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Answer by vincentamato · Oct 25, 2017 at 08:47 PM

This gave me my desired effect.

https://stackoverflow.com/questions/46923560/equally-distributing-light-on-a-quad-object-2d-unity/46923798#46923798

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Answer by Bunny83 · Oct 25, 2017 at 04:40 AM

Don't use a shader with specular highlight or if you use the Standard shader, just disable the specular highlights (Forward Rendering Options)

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avatar image vincentamato · Oct 25, 2017 at 08:46 PM 0
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Ah okay thank you!

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